<?xml version="1.0" encoding="iso-8859-1" ?>
<rss version="2.0">
  <channel>
    <title>Etherium</title>
    <link>http://quin.sniqe.com/~etherium/phorum/index.php</link>
    <description><![CDATA[]]></description>
    <language>EN</language>
    <pubDate>Tue, 06 Nov 2007 15:52:13 -0500</pubDate>
    <lastBuildDate>Tue, 06 Nov 2007 15:52:13 -0500</lastBuildDate>
    <category>Etherium</category>
    <generator>Phorum 5.1.16a</generator>
    <ttl>600</ttl>
    <item>
      <title>[News Posts] Not dead.</title>
      <link>http://quin.sniqe.com/~etherium/phorum/read.php?2,51,51#msg-51</link>
      <author>Entar</author>
      <description><![CDATA[If you have been reading, you know this already, but since I skipped a month in news posts, I'll make sure you're all up to speed.

Etherium: Dark Storm is on hold for a while.  Scorch Marks, our current project has been coming along nicely, and hopefully we can have it to the point where we can show some stuff soon.

For more information, feel free to drop by the IRC channel for our projects, #Etherium on irc.anynet.org.]]></description>
      <category>News Posts</category>
      <guid isPermaLink="true">http://quin.sniqe.com/~etherium/phorum/read.php?2,51,51#msg-51</guid>
      <pubDate>Tue, 06 Nov 2007 15:52:13 -0500</pubDate>
    </item>
    <item>
      <title>[Silly] Re: Story Thread</title>
      <link>http://quin.sniqe.com/~etherium/phorum/read.php?4,44,50#msg-50</link>
      <author>painquin</author>
      <description><![CDATA[* A brief intermission

Why not stop by the lobby for some snacks or a fresh cold beverage?

* End intermission

As the two combatants charged towards each other across the porch, a butterfly landed on the balcony. Observe its serene beauty, the tranquil balance upon which its existence rests: it needs the flowers, and the flowers need it. Truly, all things are connected.

This was of course lost on the dust elemental, which was not really alive, but simply an animated pile of dust. A deeper evil lurked deep within the distant deep woods... deeply... deeping.]]></description>
      <category>Silly</category>
      <guid isPermaLink="true">http://quin.sniqe.com/~etherium/phorum/read.php?4,44,50#msg-50</guid>
      <pubDate>Tue, 11 Sep 2007 13:19:56 -0400</pubDate>
    </item>
    <item>
      <title>[Silly] Re: Story Thread</title>
      <link>http://quin.sniqe.com/~etherium/phorum/read.php?4,44,49#msg-49</link>
      <author>Entar</author>
      <description><![CDATA[&quot;Badly dubbed fool!&quot; The voice of the elemental boomed at the janitor.  &quot;You assume so much, and know so little.  I do not want to hurt you, but I will... if I must.&quot;

So little indeed.]]></description>
      <category>Silly</category>
      <guid isPermaLink="true">http://quin.sniqe.com/~etherium/phorum/read.php?4,44,49#msg-49</guid>
      <pubDate>Tue, 11 Sep 2007 13:15:59 -0400</pubDate>
    </item>
    <item>
      <title>[Silly] Re: Story Thread</title>
      <link>http://quin.sniqe.com/~etherium/phorum/read.php?4,44,48#msg-48</link>
      <author>painquin</author>
      <description><![CDATA[Speaking in a clear but badly dubbed voice, the janitor spoke: &quot;You're the one who killed my parents. I'd recognise that face anywhere. You're going to pay for what you did! Just because they had asthma, didn't mean they deserved to die!&quot;

What the janitor did not know is that all dust elementals look identical except for size.]]></description>
      <category>Silly</category>
      <guid isPermaLink="true">http://quin.sniqe.com/~etherium/phorum/read.php?4,44,48#msg-48</guid>
      <pubDate>Tue, 11 Sep 2007 13:11:04 -0400</pubDate>
    </item>
    <item>
      <title>[Silly] Re: Story Thread</title>
      <link>http://quin.sniqe.com/~etherium/phorum/read.php?4,44,47#msg-47</link>
      <author>Entar</author>
      <description><![CDATA[The two opponents stood ready to fight one another.  The elemental raised his dusty fists and the janitor's fingers twitched toward the power switch.  He knew the battery would only last so long; every shot must count.]]></description>
      <category>Silly</category>
      <guid isPermaLink="true">http://quin.sniqe.com/~etherium/phorum/read.php?4,44,47#msg-47</guid>
      <pubDate>Tue, 11 Sep 2007 12:53:55 -0400</pubDate>
    </item>
    <item>
      <title>[Silly] Re: Story Thread</title>
      <link>http://quin.sniqe.com/~etherium/phorum/read.php?4,44,46#msg-46</link>
      <author>painquin</author>
      <description><![CDATA[The impact stirred up a cloud of dust, which then formed into a dust-elemental. As the elemental yawned, a crazed janitor swung down from the rafters with a dust-buster.

The battle had begun...]]></description>
      <category>Silly</category>
      <guid isPermaLink="true">http://quin.sniqe.com/~etherium/phorum/read.php?4,44,46#msg-46</guid>
      <pubDate>Tue, 11 Sep 2007 12:18:17 -0400</pubDate>
    </item>
    <item>
      <title>[Silly] Re: Story Thread</title>
      <link>http://quin.sniqe.com/~etherium/phorum/read.php?4,44,45#msg-45</link>
      <author>Entar</author>
      <description><![CDATA[A warm breeze swept across the landscape as the sun rose, awakening the trees and starting a new day.  A rickety wooden door swung on its hinges, hitting against the wall it hung on.]]></description>
      <category>Silly</category>
      <guid isPermaLink="true">http://quin.sniqe.com/~etherium/phorum/read.php?4,44,45#msg-45</guid>
      <pubDate>Tue, 11 Sep 2007 11:06:59 -0400</pubDate>
    </item>
    <item>
      <title>[Silly] Story Thread</title>
      <link>http://quin.sniqe.com/~etherium/phorum/read.php?4,44,44#msg-44</link>
      <author>Entar</author>
      <description><![CDATA[Basically, we all just take turns writing a sentence or two to create a story.  Don't go crazy, keep your posts related to the story, and please no vulgar comments/story-lines.

I guess I'll start.]]></description>
      <category>Silly</category>
      <guid isPermaLink="true">http://quin.sniqe.com/~etherium/phorum/read.php?4,44,44#msg-44</guid>
      <pubDate>Tue, 11 Sep 2007 11:03:32 -0400</pubDate>
    </item>
    <item>
      <title>[News Posts] Fun times</title>
      <link>http://quin.sniqe.com/~etherium/phorum/read.php?2,43,43#msg-43</link>
      <author>Entar</author>
      <description><![CDATA[Hey there.  I'm back.  Have been for a while, actually.  Long time no see, though, eh?

Progress on that other game has been very good.  We've even given it a name: Scorch Marks.  On that note, my usual computer is down.  &quot;How is that related?&quot; You may ask; be quiet and I'll tell you.  It's been helpful and annoying at the same time, because while I can't do my coding very well, I've been able to stay in contact with quin and others.  This has allowed us to get a lot of ideas, even figure out how I'll code them... now I have a lot of easy coding to do when I get my computer back online (which will be in the next few days).

UPDATE: I have gotten my Scorch Marks materials onto this computer (Linux), which is all the better so that I can work on Scorch Marks in a Linux environment and make tests and such.  I've already made a lot of progress in a few areas.

This isn't to say that Etherium has been forgotten, we've made progress there too, and I have more plans, but you can expect to see more cool stuff from Scorch Marks, sooner.]]></description>
      <category>News Posts</category>
      <guid isPermaLink="true">http://quin.sniqe.com/~etherium/phorum/read.php?2,43,43#msg-43</guid>
      <pubDate>Sun, 02 Sep 2007 20:48:36 -0400</pubDate>
    </item>
    <item>
      <title>[News Posts] Re: This is your warning.</title>
      <link>http://quin.sniqe.com/~etherium/phorum/read.php?2,41,42#msg-42</link>
      <author>Entar</author>
      <description><![CDATA[Well, I'll only be gone for like the first half of August, so it's not so bad.  Besides, I had slowed down on Etherium development anyway, because it was painquin's turn to work on some networking code (which I'm hoping he'll still do while I'm gone).

The other game will be quick to make, simple to pick up, and a lot of fun to play.  Maybe painquin can whip up a quick placeholder site for that some time, and then I can post screenshots and stuff when they come.

Oh, by the way, the look and feel isn't the only thing we've been making progress on ;)]]></description>
      <category>News Posts</category>
      <guid isPermaLink="true">http://quin.sniqe.com/~etherium/phorum/read.php?2,41,42#msg-42</guid>
      <pubDate>Thu, 19 Jul 2007 17:48:57 -0400</pubDate>
    </item>
    <item>
      <title>[News Posts] This is your warning.</title>
      <link>http://quin.sniqe.com/~etherium/phorum/read.php?2,41,41#msg-41</link>
      <author>painquin</author>
      <description><![CDATA[August will be a quiet month, here at least. Which is to say, it will be a very very busy month for Entar and I. Entar'll be off on vacation, and I'll be looking for a new job and moving.

Good news: we've been making a lot of progress fleshing out the look and feel of Etherium.

Bad news: we figure it might get us the attention we need (read: crave) to get Etherium off the ground if we started out with a quick shootemup platformer. More on that from Entar later. This is bad news cause it means a delay in Etherium, sort of. We'll still be working on the design, but at least half the team will be coding on something else. Sad Panda.]]></description>
      <category>News Posts</category>
      <guid isPermaLink="true">http://quin.sniqe.com/~etherium/phorum/read.php?2,41,41#msg-41</guid>
      <pubDate>Tue, 17 Jul 2007 21:43:04 -0400</pubDate>
    </item>
    <item>
      <title>[News Posts] Re: The good life</title>
      <link>http://quin.sniqe.com/~etherium/phorum/read.php?2,39,40#msg-40</link>
      <author>painquin</author>
      <description><![CDATA[seriously, I'm helping. I contribute code -at least- twice a month.]]></description>
      <category>News Posts</category>
      <guid isPermaLink="true">http://quin.sniqe.com/~etherium/phorum/read.php?2,39,40#msg-40</guid>
      <pubDate>Thu, 12 Jul 2007 17:00:43 -0400</pubDate>
    </item>
    <item>
      <title>[News Posts] The good life</title>
      <link>http://quin.sniqe.com/~etherium/phorum/read.php?2,39,39#msg-39</link>
      <author>Entar</author>
      <description><![CDATA[If you could see my hands, you could see me holding up my fingers really close together, and the next sentence would make sense: We are -this- close to a playable alpha version of Etherium: Dark Storm.  A bunch more behind-the-scenes work has taken place, and we're closing in.  Then SOMEBODY (namely painQuin) decided to go on vacation so things have been left up to me.  But then I guess I am the lead programmer.

A little in-front-of-the-scenes work has taken place too, though.  We have some new textures and I have personally upgraded my terrain blending system so that the overlay textures blend too.  Fun stuff.  Feel free to check out the screenshots section to see the newest terrain blending and textures.]]></description>
      <category>News Posts</category>
      <guid isPermaLink="true">http://quin.sniqe.com/~etherium/phorum/read.php?2,39,39#msg-39</guid>
      <pubDate>Mon, 02 Jul 2007 16:07:58 -0400</pubDate>
    </item>
    <item>
      <title>[News Posts] Re: Tell, not show</title>
      <link>http://quin.sniqe.com/~etherium/phorum/read.php?2,36,38#msg-38</link>
      <author>painquin</author>
      <description><![CDATA[oh yeah, hi doc!]]></description>
      <category>News Posts</category>
      <guid isPermaLink="true">http://quin.sniqe.com/~etherium/phorum/read.php?2,36,38#msg-38</guid>
      <pubDate>Wed, 06 Jun 2007 11:33:56 -0400</pubDate>
    </item>
    <item>
      <title>[News Posts] Re: Tell, not show</title>
      <link>http://quin.sniqe.com/~etherium/phorum/read.php?2,36,37#msg-37</link>
      <author>painquin</author>
      <description><![CDATA[You _totally_ forgot to mention that I got engaged.

The wedding will be in 2010, partially because Michelle needs to get a masters degree in education, and partially because &quot;twenty ten&quot; sounds cool.

I'm hopelessly addicted to Puzzle Quest, and I also picked up Super Paper Mario and Izuna: Legend of the Unemployed Ninja

*AND* I'm planning an AMV involving Bleach and the song Katrinah Josephina, which none of you have ever heard. Ever.

but I'll still be contributing, really!]]></description>
      <category>News Posts</category>
      <guid isPermaLink="true">http://quin.sniqe.com/~etherium/phorum/read.php?2,36,37#msg-37</guid>
      <pubDate>Wed, 06 Jun 2007 11:33:16 -0400</pubDate>
    </item>
    <item>
      <title>[News Posts] Tell, not show</title>
      <link>http://quin.sniqe.com/~etherium/phorum/read.php?2,36,36#msg-36</link>
      <author>Entar</author>
      <description><![CDATA[Yes, as the title suggests, we don't have anything new to show you, as the work done since the last update has been very &quot;behind-the-scenes&quot; again.  However... have we got a lot to tell!

To begin, DrLabman has joined the Etherium team as a coder, and has already made some contributions.  Everyone say hi.

We are very close to a semi-playable alpha version of Etherium.  What does this mean?  In an immediate sense, we developers will be able to hop online, walk around the map and see each other.  From a more long-term standpoint, the more exciting development will begin soon.  Now that the framework has been laid out, we can begin work on game code, media, etc.  Things are looking good.

As always, you're all welcome to come leave comments on our forums and mod profile.  Thanks for your support.]]></description>
      <category>News Posts</category>
      <guid isPermaLink="true">http://quin.sniqe.com/~etherium/phorum/read.php?2,36,36#msg-36</guid>
      <pubDate>Tue, 05 Jun 2007 17:16:21 -0400</pubDate>
    </item>
    <item>
      <title>[News Posts] Looky there</title>
      <link>http://quin.sniqe.com/~etherium/phorum/read.php?2,35,35#msg-35</link>
      <author>Entar</author>
      <description><![CDATA[We finally got around to writing the May update (a whole day late)!  While the majority of the progress over the last month has been what you'd call &quot;behind the scenes,&quot; we do have a few things to show you.  Mainly, this screenshot:

http://quin.sniqe.com/~etherium/screenshots/Etherium5.jpg

New features include adjustable brightness on the sky (is that the moon behind those clouds?) and terrain blending between tiles.  Those tiles don't seem quite so square now do they?  And of course, the rain is still falling and making things look nice.

As for the &quot;behind the scenes&quot; stuff I mentioned, a lot of work has been done on the networking code, both server and client side.  With some luck, we might have a very, very alpha version by the next update... we shall see.]]></description>
      <category>News Posts</category>
      <guid isPermaLink="true">http://quin.sniqe.com/~etherium/phorum/read.php?2,35,35#msg-35</guid>
      <pubDate>Wed, 02 May 2007 14:11:52 -0400</pubDate>
    </item>
    <item>
      <title>[News Posts] Re: Another of those update things</title>
      <link>http://quin.sniqe.com/~etherium/phorum/read.php?2,33,34#msg-34</link>
      <author>painquin</author>
      <description><![CDATA[Wow this project is wonderfully exciting! I am completely unbiased yes.]]></description>
      <category>News Posts</category>
      <guid isPermaLink="true">http://quin.sniqe.com/~etherium/phorum/read.php?2,33,34#msg-34</guid>
      <pubDate>Thu, 05 Apr 2007 13:53:42 -0400</pubDate>
    </item>
    <item>
      <title>[News Posts] Another of those update things</title>
      <link>http://quin.sniqe.com/~etherium/phorum/read.php?2,33,33#msg-33</link>
      <author>Entar</author>
      <description><![CDATA[Hey gang, Etherium development is still moving along. Among the many various developments, the lighting code has been improved, the rain has been corrected, and of course, there's the new sky system.  That sky is fully configurable, from the amount and darkness or wisp-likeness of the clouds, to the position of the sun and brightness of the sky. This will be invaluable for the night, day, and weather system, and the players won't see the same sky twice. Handy.

The development of the basic client-side structure is nearly complete, so the focus will now be shifting toward the server/client communications, as well as server-side gameplay code.

Keep your eyes peeled for future updates! In the meantime, feel free to browse/post in the forums, or visit our mod profile.]]></description>
      <category>News Posts</category>
      <guid isPermaLink="true">http://quin.sniqe.com/~etherium/phorum/read.php?2,33,33#msg-33</guid>
      <pubDate>Mon, 02 Apr 2007 16:24:46 -0400</pubDate>
    </item>
    <item>
      <title>[News Posts] Let there be light</title>
      <link>http://quin.sniqe.com/~etherium/phorum/read.php?2,32,32#msg-32</link>
      <author>Entar</author>
      <description><![CDATA[Etherium is moving right along, and today I've got a nice screenshot for you.  It shows off the rain, vertex shading on md3 models, the terrain, and the lightmapping.

http://quin.sniqe.com/~etherium/screenshots/Etherium3.jpg

We hope to see you around the forums and our mod profile, as we have a lot of... interesting... plans in the works, so keep your eyes peeled.]]></description>
      <category>News Posts</category>
      <guid isPermaLink="true">http://quin.sniqe.com/~etherium/phorum/read.php?2,32,32#msg-32</guid>
      <pubDate>Thu, 08 Mar 2007 16:01:51 -0500</pubDate>
    </item>
    <item>
      <title>[News Posts] Re: This is another test.</title>
      <link>http://quin.sniqe.com/~etherium/phorum/read.php?2,12,31#msg-31</link>
      <author>Entar</author>
      <description><![CDATA[_underscores_ for *italics?* weird.]]></description>
      <category>News Posts</category>
      <guid isPermaLink="true">http://quin.sniqe.com/~etherium/phorum/read.php?2,12,31#msg-31</guid>
      <pubDate>Sun, 11 Feb 2007 20:49:54 -0500</pubDate>
    </item>
    <item>
      <title>[News Posts] Re: This is another test.</title>
      <link>http://quin.sniqe.com/~etherium/phorum/read.php?2,12,30#msg-30</link>
      <author>painquin</author>
      <description><![CDATA[clearly I meant _italics_]]></description>
      <category>News Posts</category>
      <guid isPermaLink="true">http://quin.sniqe.com/~etherium/phorum/read.php?2,12,30#msg-30</guid>
      <pubDate>Thu, 08 Feb 2007 22:24:29 -0500</pubDate>
    </item>
    <item>
      <title>[News Posts] Re: This is another test.</title>
      <link>http://quin.sniqe.com/~etherium/phorum/read.php?2,12,29#msg-29</link>
      <author>Entar</author>
      <description><![CDATA[Umm, *bold* works, but _underline_ is having some trouble.]]></description>
      <category>News Posts</category>
      <guid isPermaLink="true">http://quin.sniqe.com/~etherium/phorum/read.php?2,12,29#msg-29</guid>
      <pubDate>Thu, 01 Feb 2007 17:26:00 -0500</pubDate>
    </item>
    <item>
      <title>[News Posts] New team member</title>
      <link>http://quin.sniqe.com/~etherium/phorum/read.php?2,28,28#msg-28</link>
      <author>painquin</author>
      <description><![CDATA[Entar has joined the coding team for Etherium, just as it's being converted to a 3d rendered, top-down/isometric view RPG (imagine early Zelda games with 3d animation)

This brings the total programmers up to: 2.
ps need more programmers.]]></description>
      <category>News Posts</category>
      <guid isPermaLink="true">http://quin.sniqe.com/~etherium/phorum/read.php?2,28,28#msg-28</guid>
      <pubDate>Mon, 15 Jan 2007 12:48:18 -0500</pubDate>
    </item>
    <item>
      <title>[Silly] Re: Silly</title>
      <link>http://quin.sniqe.com/~etherium/phorum/read.php?4,25,27#msg-27</link>
      <author>Entar</author>
      <description><![CDATA[ZeH SILLY!]]></description>
      <category>Silly</category>
      <guid isPermaLink="true">http://quin.sniqe.com/~etherium/phorum/read.php?4,25,27#msg-27</guid>
      <pubDate>Mon, 15 Jan 2007 11:57:25 -0500</pubDate>
    </item>
    <item>
      <title>[General Discussion] Re: D&amp;D Highlights</title>
      <link>http://quin.sniqe.com/~etherium/phorum/read.php?1,18,26#msg-26</link>
      <author>painquin</author>
      <description><![CDATA[update: D20 Modern is providing the roleplaying scenarios they were itching for. Civilization has a tendency to reduce the amount of combat in a game ...]]></description>
      <category>General Discussion</category>
      <guid isPermaLink="true">http://quin.sniqe.com/~etherium/phorum/read.php?1,18,26#msg-26</guid>
      <pubDate>Wed, 29 Nov 2006 09:38:16 -0500</pubDate>
    </item>
    <item>
      <title>[Silly] Silly</title>
      <link>http://quin.sniqe.com/~etherium/phorum/read.php?4,25,25#msg-25</link>
      <author>painquin</author>
      <description><![CDATA[Every forum needs a place to be silly. Otherwise it crops up in all the other places on the forum. Here, you have freedom to be silly (but not offensive) and arbitrary and random.

Let weirdness reign.]]></description>
      <category>Silly</category>
      <guid isPermaLink="true">http://quin.sniqe.com/~etherium/phorum/read.php?4,25,25#msg-25</guid>
      <pubDate>Tue, 07 Nov 2006 14:28:14 -0500</pubDate>
    </item>
    <item>
      <title>[General Discussion] Re: D&amp;D Highlights</title>
      <link>http://quin.sniqe.com/~etherium/phorum/read.php?1,18,24#msg-24</link>
      <author>painquin</author>
      <description><![CDATA[ow my brains

but anyway, so far very few things have posed a &quot;challenge&quot; even if they should have. The team is incredibly good at dealing with problems as they arise, and even better if they are prepared. I haven't had time to prepare a good solid RP encounter, so if you know of any prewritten RP modules, give me a heads up.]]></description>
      <category>General Discussion</category>
      <guid isPermaLink="true">http://quin.sniqe.com/~etherium/phorum/read.php?1,18,24#msg-24</guid>
      <pubDate>Tue, 07 Nov 2006 14:12:20 -0500</pubDate>
    </item>
    <item>
      <title>[General Discussion] Re: D&amp;D Highlights</title>
      <link>http://quin.sniqe.com/~etherium/phorum/read.php?1,18,23#msg-23</link>
      <author>DarkKeeper</author>
      <description><![CDATA[((Scene: a group of ragtag adventurers chanting and waving signs outside of the DM's tower))

Adv1: Hey No, We won't Grow! 
Crowd: I want to be... all I can be.... You gotta gimme... my XP!!!

:)
-W]]></description>
      <category>General Discussion</category>
      <guid isPermaLink="true">http://quin.sniqe.com/~etherium/phorum/read.php?1,18,23#msg-23</guid>
      <pubDate>Tue, 07 Nov 2006 14:04:45 -0500</pubDate>
    </item>
    <item>
      <title>[General Discussion] Re: D&amp;D Highlights</title>
      <link>http://quin.sniqe.com/~etherium/phorum/read.php?1,18,22#msg-22</link>
      <author>painquin</author>
      <description><![CDATA[it's not a penalty, it's intentionally slowing down the advancement of the group to prolong what is, in my opinion, an excellent level for RP. if people start to get bored, I'll adjust my calculations to change the pace again.]]></description>
      <category>General Discussion</category>
      <guid isPermaLink="true">http://quin.sniqe.com/~etherium/phorum/read.php?1,18,22#msg-22</guid>
      <pubDate>Tue, 07 Nov 2006 13:53:43 -0500</pubDate>
    </item>
  </channel>
</rss>
